GBA OBJ Sprite Maker
Save and Load Data
When saving and loading data, first make sure all the settings are correct.
Enter the halfword/16-bit constant directive for your assembler (e.g. .half, DW, @DCW):
Use words instead of halfwords for sprite data:
Enter the word/32-bit constant directive for your assembler (e.g. .word, DD, @DCD):
Select the hexadecimal prefix for saving and loading sprite data:
Use binary values for palette data:
Select the binary prefix for saving and loading palette data:
Load Palette Data:
Load Sprite Data:
Palette Editor and Selector
Palette Name/Label:
Toggle 256 Color Palette:
Toggle Edit Palette Mode:
Selected Palette Color:
Sprite Editor
Sprite Name/Label:
Select Sprite Size:
Editor Scale: