GBA OBJ Sprite Maker


Save and Load Data

When saving and loading data, first make sure all the settings are correct.

Enter the halfword/16-bit constant directive for your assembler (e.g. .half, DW, @DCW):

Use words instead of halfwords for sprite data:

Select the hexadecimal prefix for saving and loading sprite data:

Use binary values for palette data:

Load Palette Data:

Load Sprite Data:



Palette Editor and Selector

Palette Name/Label:

Toggle 256 Color Palette:

Toggle Edit Palette Mode:

Selected Palette Color:


Sprite Editor

Sprite Name/Label:

Select Sprite Size:

Editor Scale:

Palette Color Editor

Color Code Conversion Tool

0x

Palette color id:

0x

0b